Thursday 28 January 2016

Part 2 - Dive and Roll Animation


Part 2 - Dive and Roll Animation
 
 
The second animation I did, (which I worked on in 2014 Maya as I couldn't get 2016 at home, as you can see by the rig) I began to gain confidence after my first attempt and this clip sees the character do a jump, dive and roll. The timing lets this animation down as it is very quickly paced. However once I'd spent so much time with the in-betweens and polishing, it was too late to change as the dope sheet was a complete mess. (Lesson learnt). Below you can see I uploaded to the Visual Design forum we have on Facebook, but it is very difficult to get feedback at times as you can see.

 The part I like about this clip is the anticipation at the start as the character crouches, and the pose as he glides through the air. There are quite a few principles of animation used in a short period of time, especially when the character rolls which was challenging tucking the head and body under. However, where the clip really lacks in technicalities is the final position which arguably ruins it as this is the lasting image the audience will see. The end pose has surpassed exaggeration to the point it looks awkward. Subsequently, I did not pursue this animation as it wasn't one listed in the initial brief but was going to be an extra. That pose can be seen below.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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